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Charlie Company by John Reeves

By John Reeves

Tabletop miniatures principles

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Troops who are stationary are not placed on the board until spotted. Each unit commander can scan a 6" wide area to attempt to spot the enemy. If he rolls his expertise or less, then any enemy troops in that area are spotted and remain spotted as long as they remain in sight. If a spotted enemy unit moves beyond a terrain's maximum visibility distance, the figures are removed from the table. If for any reason, all American units lose sight of an enemy unit, the unit is removed from the table. If the enemy troops are not firing during the turn that the expertise roll is made, add 5 to the die roll.

Turning a wheeled vehicle 180 degrees takes two minutes. 22 TRACKED VEHICLES CHARLIE COMPANY 34 Tracked vehicles pay movement costs based on the terrain they are moving through. Unlike wheeled vehicles, tracked vehicles have a single movement speed. Note that tracked vehicles may not enter all types of terrain. Tracked vehicles following a road or trail may freely change direction to remain on the path that they are following. Upon reaching a road/trail junction, the vehicle may freely change direction and follow a new route.

If the number rolled is equal to, or less than the commander's expertise, the device is spotted. Modify the die roll by adding 4 if the unit has a March or Charge Order. Subtract 4 from the die roll if the unit has a Combat Order. If the roll is successful, the figure stops prior to reaching the device. If the die roll fails to locate the device, it may or may not inflict damage on the unit. A die roll of 10 or more always results in a failure to spot the mine or booby trap. If the attempt to locate a mine or a booby trap fails, then the players or the gamemaster must roll a D10 for possible damage on the Booby Trap/Mine Table.

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