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Archaeology in the digital era: papers from the 40th Annual by Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia

By Graeme Earl, Tim Sly, Angeliki Chrysanthi, Patricia Murrieta-Flores, Constantinos Papadopoulos, Iza Romanowska, David Wheatley (editors)

The convention on desktop purposes and Quantitative tools in Archaeology is the prime convention on electronic archaeology, and this quantity deals a accomplished and updated account of the kingdom of the sphere this present day. It includes a choice of the simplest papers provided on the 40th annual convention in 2012 and explores a mess of themes of curiosity to all these operating in electronic archaeology.

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Extra info for Archaeology in the digital era: papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012

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2 Implementation and user-evaluation It has been argued that the involvement of both expert-users and real-users in such early stage evaluations is ‘the most promising approach to evaluate interfaces of a complex kind, such as cultural heritage virtual interfaces’ (Karoulis et al. 2006). The evaluation of the prototype took place during the Open exhibition as part of the Visualisation in Archaeology Conference (ViA) at the University of Southampton (Fig. 3). ViA conference was an ideal place for conducting this evaluation, since a great number of students, scholars and professionals in archaeological visualisation were gathered during the course of this event, therefore providing a for testing the functionality and the overall value of the prototype (Fig.

2006. ’’ In Proceedings of SIGGRAPH 2006 ACM Transactions on Graphics 25 (3): 614–623. , M. Shahrizal, and Z. Pan. 2009. ” In Edutainment ‘09 Proceedings of the 4th International Conference on E-Learning and Games: Learning by Playing. Game-based Education System Design and Development, edited by M. Chang, R. -D. Chen, M. Hirose, 50-61, Berlin: Springer. Palyvou, C. 1999. Akrotiri Thiras. I Oikodomiki Techni. Athens: Library of the Archaeological Society at Athens. , and Y. Sakellarakis. 2013. ’’ In CAA 2010.

0 plugin for 3dsMax was employed to assign markers to the virtual models layout of the book. The prototype was initially tested by ourselves within the available functionalities of the plugin, while at the stage of user evaluation, purpose had to be optimised for the needs of this prototype and the requirements of the development platform. All the physically accurate Mental Ray materials were replaced by standard textures, reduced, not only by optimising objects and surfaces, but also by removing unnecessary details and high-polygon objects.

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