By Christer Kaitila
Written in a casual and pleasant demeanour, the fashion and method of this ebook will take you on an exhilarating event. Piece by way of piece, certain examples assist you alongside the way in which by way of offering real-world online game code required to make a whole 3D game. every one bankruptcy builds upon the event and achievements earned within the final, culminating within the final prize – your online game! if you happen to ever desired to make your personal 3D online game in Flash, then this e-book is for you. This publication is an ideal creation to 3D online game programming in Adobe Molehill for entire newbies. you don't want to grasp something approximately Stage3D/Molehill or Flash eleven to be able to reap the benefits of the examples during this ebook. This e-book assumes that you've programming adventure in AS3 (Actionscript 3).
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Additional info for Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide
Select ActionScript Compiler from the list on the left. Add to the Additional compiler arguments input: -swf-version=13. This ensures the outputted SWF targets SWF Version 13. If you compile on the command line and not in Flash Builder, then you need to add the same compiler argument. 4. If you are using FlashDevelop, then click on Project | Properties | Compiler Options | Additional Compiler Options, and add -swf-version=13 in this field. Time for action – updating your template HTML file You probably already have a basic HTML template for including Flash SWF files in your web pages.
By defining them here, each of the functions we are about to write can access them. Time for action – embedding a texture Before we start creating the functions that perform all the work, let's also define a texture. Copy any 512x512 jpeg image into your source folder where you are putting all the files for this demo. [ 43 ] Fire up the Engines! If you are using Flex or a pure AS3 programming environment such as Flash Builder or FlashDevelop, then you don't need to do anything further. FLA file's library, as shown in the following screenshot: Once this texture is in the library, right-click on it and open properties.
Vertex program A vertex program is run once for every vertex in your mesh, every time you want to render it. It is given whatever data is stored in your vertex array for that particular vertex plus whatever variables you wish to tell it about such as the camera angle. When it is done, it reports the "final position" for that vertex just prior to rendering, plus (optionally) other information, such as the vertex color. Vertex programs tell your fragment program about the current state of each vertex in your mesh.