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3D Game Programming for Kids: Create Interactive Worlds with by Chris Strom

By Chris Strom

You recognize what's even greater than taking part in video games? developing your individual. no matter if you're an absolute newbie, this booklet will educate you ways to make your individual on-line video games with interactive examples. You'll examine programming utilizing not anything greater than a browser, and spot cool, 3D effects as you kind. You'll research real-world programming abilities in a true programming language: JavaScript, the language of the internet. You'll be surprised at what you are able to do as you construct interactive worlds and enjoyable games.

You'll bounce correct in and write video games and simulations whereas studying programming basics. You'll use the ICE Code Editor, which used to be created particularly for this e-book to make it effortless so you might start with JavaScript programming. With the ICE Editor, you'll see the result of your paintings immediately. need a crimson donut? you can also make countless numbers of them, spinning round like loopy correct subsequent to the code you simply typed.

You'll do hands-on coding in each bankruptcy. You'll commence by means of development uncomplicated lively shapes, then make your individual player--who can do cartwheels! You'll the best way to construct your personal video games from begin to end, together with a monster consuming fruit, a cave puzzle, and rafting on a river. You'll animate uncomplicated shapes to create a version of the sun process, and make your personal web site that you should blow their own horns your video games along with your neighbors. for those who simply intend to make video games, bounce to the teachings targeting tasks. to appreciate a number of the idea greater or if you would like a few support with capabilities, flip to the chapters that designate the programming recommendations. We'll stroll you rigorously via all of the math had to carry video games to life.

Best of all, you get to create striking video games and say, "I made this!"

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Extra info for 3D Game Programming for Kids: Create Interactive Worlds with JavaScript (Pragmatic Programmers)

Sample text

4 Challenge: Start/Stop Animation Remember the is_cartwheeling and is_flipping values from when we built the avatar in Chapter 3, Project: Making an Avatar, on page 25? Let’s add two more if statements to the keyboard event listener. If the C key, which the computer thinks is the number 67, is pressed, then the avatar should either start or stop cartwheeling. If the F key, which the computer thinks is 70, is pressed, then the flip routine should start or stop. Hint: switch between true and false with the not operator.

The avatar is cartwheeling, but the marker doesn’t spin. Since the marker is not spinning, the camera doesn’t spin either. In 3D programming, this marker is just a marker. It should be invisible. So we don’t want to use meshes or geometries for this. Instead we use Object3D. Let’s add the following code before the avatar-generated code, just after START CODING ON THE NEXT LINE. add(avatar); We also need to change how the camera is added. Instead of adding the camera to the avatar, we add it to the marker.

We’ll also give it a little forest to move around in. 1 Getting Started This chapter builds on the work that we did in Project: Making an Avatar. If you haven’t already done the exercises in that chapter, go back and do them before proceeding. In particular, you need to go over the animate() exercise at the end of that chapter. Let’s make a copy of the previous chapter’s avatar project. That way, if we ever want to go back to see our simple spinning and cartwheeling avatar, we can. To make a copy of that project, click the menu button and choose Make a Copy from the menu.

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